Gaming privacy: A Canadian case study of a co-created privacy literacy game for children

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Abstract

This paper reports the process and outcomes of the design of a game that educates children about management of privacy online. Using a participatory action research process, children worked with the researchers to develop and play a game which simulates certain aspects of online privacy management and allows for scaffolded experiential learning in a safe environment. The game allows children to develop autonomous skills and understandings, not only for more effective learning but also because it is only through autonomy that children can develop a sense of self which is necessary for understanding what it means to be private. The paper shows that children have quite sophisticated understandings of privacy, compared with some adult perceptions, and that these understandings include awareness of the risks posed by commercial organisations seeking to gather personal data from them. The paper shows how engaging children as research and design participants can lead to more successful approaches in the development of privacy literacy. © The author(s), 2014.

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Raynes-Goldie, K., & Allen, M. (2014). Gaming privacy: A Canadian case study of a co-created privacy literacy game for children. Surveillance and Society, 12(3), 414–426. https://doi.org/10.24908/ss.v12i3.4958

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