Abstract
We present a simple game-theoretic model for the ESP game, an interactive game devised to label images on the web, and characterize the equilibrium behavior of the model. We show that a simple change in the incentive structure can lead to different equilibrium structure and suggest the possibility of formal incentive design in achieving desirable system-wide outcomes, complementing existing considerations of robustness against cheating and human factors. © 2008 Springer Berlin Heidelberg.
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CITATION STYLE
Jain, S., & Parkes, D. C. (2008). A game-theoretic analysis of games with a purpose. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5385 LNCS, pp. 342–350). https://doi.org/10.1007/978-3-540-92185-1_40
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