Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. Potential fields is a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments. We show that the use of potential fields for implementing a bot for a real time strategy game gives us a very competitive, configurable, and non-conventional solution. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
CITATION STYLE
Hagelbäck, J., & Johansson, S. J. (2008). The rise of potential fields in real time strategy bots. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 42–47). https://doi.org/10.1609/aiide.v4i1.18670
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