Abstract
Today, digital games that incorporate multi-ending scenarios are not uncommon in the entertainment field. However, there is no such application of multiple endings to learning games and educational situations. Therefore, there are no studies that have examined the learning effects of multiple endings in learning games. The purpose of this study was to examine the effects of a multiple-ending learning game on learners’ motivation and learning effectiveness. To test the effectiveness of multiple endings, a multiple-ending learning novel game was designed in the experiment. The results of the experiment showed that the learners of the group with multiple endings practiced more often. In addition, the multi-group performed better. And the results also showed that the learners in the multi-group had a higher sense of achievement and self-determination than those in the single group. Based on these experiments, this study clarified that multiple endings can improve the learning effect.
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Luo, J., & Li, Z. (2022). A Study of the Verification of the Effectiveness of Multiple Endings in Learning Novel Games. Journal of Educational Technology Development and Exchange, 15(2), 45–59. https://doi.org/10.18785/jetde.1502.04
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