Abstract
Gamified lecture courses are defined as lecture courses formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture course that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator and controlled all the game materials. He also became an interface between the game system and students. Redesigned lecture courses were compared with traditional instruction-based lecture courses for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format.
Author supplied keywords
Cite
CITATION STYLE
Nakada, T. (2017). Gamified lecture courses improve student evaluations but not exam scores. Frontiers in ICT, 4(APR). https://doi.org/10.3389/fict.2017.00005
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.