Abstract
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motion-concepts that have been well explored in animations for games and movies. We present CooIMoves, a system for expressive and accentuated full-body motion synthesis of a user's virtual avatar in real-time, from the limited input cues afforded by current consumer-grade VR systems, specifically headset and hand positions. We make use of existing motion capture databases as a template motion repository to draw from. We match similar spatiooral motions present in the database and then interpolate between them using a weighted distance metric. Joint prediction probability is then used to temporally smooth the synthesized motion, using human motion dynamics as a prior. This allows our system to work well even with very sparse motion databases (e.g., with only 3-5 motions per action). We validate our system with four experiments: a technical evaluation of our quantitative pose reconstruction and three additional user studies to evaluate the motion quality, embodiment and agency.
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CITATION STYLE
Ahuja, K., Ofek, E., Gonzalez-Franco, M., Holz, C., & Wilson, A. D. (2021). CoolMoves: User Motion Accentuation in Virtual Reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 5(2). https://doi.org/10.1145/3463499
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