Abstract
Classroom games are a pedagogical tool for the appropriation of concepts and enrich traditional microeconomic classes with the methodology of experimental economics. This article presents an example of participatory research that seeks to collaboratively change the learning process. We propose the lemons-market game: an experimental protocol, programed for laboratory sessions, that motivates students to debate about adverse selection due to information asymmetries, that is, about the extent to which good-quality goods are expelled from the market by inferior-quality goods (lemons.)
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García, L. A. P., Martínez, I. S., & Cediel, M. A. V. (2017). Juegos en el salón de clase: El mercado de los limones. Revista de Economia Institucional, 19(36), 291–311. https://doi.org/10.18601/01245996.v19n36.11
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