Abstract
We propose a blind watermarking method for CityGML in this paper. Firstly, we parse the CityGML text file and select the virtual 3D city model for watermarking. Secondly, we transform the model by using geometric invariance. Then, we transform the Cartesian coordinate to the Spherical coordinate to obtain the sphere radii of each vertex. Finally, we insert the watermark by altering the DCT coefficients of the sphere radii segment. We conduct several experiments using different parameters to explore the watermark payload. The method can embed 64 bits watermark into a CityGML model. In addition, it shows good robustness against adding noise, rotation, uniform scaling, translation, and vertices reordering attacks. However, it still has drawbacks under cropping and simplification attacks.
Author supplied keywords
Cite
CITATION STYLE
Jiang, D., & Kim, J. (2018). A blind watermarking method for CityGML. In MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2018, Game and Entertainment Technologies 2018 and Computer Graphics, Visualization, Computer Vision and Image Processing 2018 (Vol. 2018-July, pp. 229–236). IADIS.
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.