Metaphors Used by the Students at Kocaeli University Sports Sciences Faculty Regarding E-sports Concept

  • Karagün E
  • Sarper Kahveci M
  • Kahveci I
  • et al.
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Abstract

This study aims to determine what the students at KOU Sport Sciences Faculty think about e-sports via using metaphors. In accordance with this aim, 293 volunteering students were given a questionnaire which evaluates their opinions about e-sports via metaphors. According to the results, which was applied by descriptive analysis, 47,4% of the students at Sport Sciences Faculty admitted that they hadn’t heard of e-sports before. 56,9 % of the female students and 51,3% of the male students stated they had heard of this concept. The most frequently used metaphors by all the students were found to be ‘’digital technological environment’’ (9,2%); ‘’basic need’’ (7,5%); and ‘’entertainment-games’’ ( 6,8%). The results for female students were as follows: The rate for ‘’basic need’’ 9,2% ; ‘’positive feeling’’ 6,2 %; and ‘’entertainment-games’’ 4,2%. As for the male students; 11% of them used metaphors for ‘’digital technological environment’’; 7,5% ‘’entertainment-games’’ and 7% “basic need”

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APA

Karagün, E., Sarper Kahveci, M., Kahveci, I., & Ekiz, Z. D. (2018). Metaphors Used by the Students at Kocaeli University Sports Sciences Faculty Regarding E-sports Concept. SHS Web of Conferences, 48, 01058. https://doi.org/10.1051/shsconf/20184801058

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