Abstract
This paper discusses Creature:Interactions (2015), a large-scale mixed-reality artwork created by the authors that incorporates immersive 360° stereoscopic visuals, interactive technology, and live actor facilitation. The work uses physical simulations to promote an expressive full-bodied interaction as children explore the landscapes and creatures of Ethel C. Pedley's ecologically focused children's novel, Dot and the Kangaroo. The immersive visuals provide a social playspace for up to 90 people and have produced "phantom" sensations of temperature and touch in certain participants.
Cite
CITATION STYLE
Bluff, A., & Johnston, A. (2017). Creature: Interactions: A social mixed-reality playspace. In ACM SIGGRAPH 2017 Art Gallery, SIGGRAPH 2017 (pp. 360–367). Association for Computing Machinery, Inc. https://doi.org/10.1162/LEON_a_01453
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