Abstract
… on learners’ self-efficacy and mathematics achievement. This study developed Mathematics digital game-based learning … to understand how GBL impact the students’ self-efficacy and …
Cite
CITATION STYLE
APA
Mohd Ramli, I. S., Maat, S. M., & Khalid, F. (2022). Sustainable Mathematics Learning Using Digital Game-Based Learning: The Impact on Student’s Self-efficacy and Mathematics Achievement. International Journal of Academic Research in Progressive Education and Development, 11(2). https://doi.org/10.6007/ijarped/v11-i2/12934
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