Generating paths with WFC

5Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

We describe a tool based on the Wave Function Collapse algorithm that performs example-based path generation on fixed maps. Our design aims at a practical system usable by non-programmers, and includes both easy input control and multiple post-processing steps. The design is implemented in Unity and enables users to easily visualize the results of experimenting with different path descriptions and game levels.

Cite

CITATION STYLE

APA

Scurti, H., & Verbrugge, C. (2018). Generating paths with WFC. In Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 (pp. 271–273). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v14i1.13010

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free