Dystopian Games: Diagnosing Modernity as the Scene of Tests, Trials and Transformations

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Abstract

Emergent genres can serve as diagnoses of society, particularly dystopias which exaggerate yet articulate problematic elements within modernity. Herein the focus is on ‘dystopian games’, particularly The Hunger Games and Squid Game, part of a wider genre emerging in contemporary culture wherein dystopia is not just totalitarian, oppressive or ideological, but also requires its protagonists to participate in contests and trials which transform them. Arguably, the global success of these texts reflects the cultural resonance of their diagnosis of the contemporary world as itself the ‘scene of a trial’ in Boltanski’s phrase. Following Stark on the sociology of tests, dystopian games can be related to the proliferation of intense competition in education and the labour market, relentless trials and evaluations at work and the contests for attention and popularity on social media. Building a dialogue between social theory and dystopian literature inspired by Foucault’s work on ‘truth-telling’ and ‘transformations’, what emerges is a vision of ubiquitous transformations created by compulsory participation in trials and tests, less emancipatory or self-actualizing than a nightmare.

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APA

Boland, T. (2024). Dystopian Games: Diagnosing Modernity as the Scene of Tests, Trials and Transformations. Cultural Sociology, 18(1), 72–90. https://doi.org/10.1177/17499755221143835

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