A Novel Internet of Things-Based System for Ten-Pin Bowling

1Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

Bowling is a target sport that is popular among all age groups with professionals and amateur players. Delivering an accurate and consistent bowling throw into the lane requires the incorporation of motion techniques. Consequently, this research presents a novel IoT Cloud-based system for providing real-time monitoring and coaching services to bowling athletes. The system includes two inertial measurement units (IMUs) sensors for capturing motion data, a mobile application, and a Cloud server for processing the data. First, the quality of each phase of a throw is assessed using a Dynamic Time Warping (DTW)-based algorithm. Second, an on-device-level technique is proposed to identify common bowling errors. Finally, an SVM classification model is employed for assessing the skill level of bowler athletes. We recruited nine right-handed bowlers to perform 50 throws wearing the two sensors and using the proposed system. The results of our experiments suggest that the proposed system can effectively and efficiently assess the quality of the throw, detect common bowling errors, and classify the skill level of the bowler.

Cite

CITATION STYLE

APA

Zosimadis, I., & Stamelos, I. (2023). A Novel Internet of Things-Based System for Ten-Pin Bowling. Internet of Things, 4(4), 514–533. https://doi.org/10.3390/iot4040022

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free