Abstract
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synthesizing reactive processes. In the case of stochastic reactive processes, the corresponding stochastic graph games have three players, two of them (System and Environment) behaving adversarially, and the third (Uncertainty) behaving probabilistically. We consider two problems for stochastic graph games: the qualitative problem asks for the set of states from which a player can win with probability 1 (almost-sure winning); and the quantitative problem asks for the maximal probability of winning (optimal winning) from each state. We consider ω-regular winning conditions formalized as Müller winning conditions. We present optimal memory bounds for pure almost-sure winning and optimal winning strategies in stochastic graph games with Müller winning conditions. We also present improved memory bounds for randomized almost-sure winning and optimal strategies. © Springer-Verlag Berlin Heidelberg 2007.
Cite
CITATION STYLE
Chatterjee, K. (2007). Optimal strategy synthesis in stochastic Müller games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4423 LNCS, pp. 138–152). Springer Verlag. https://doi.org/10.1007/978-3-540-71389-0_11
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.