Abstract
In this paper we present our design approach of transposing old books and manuscripts using 3D technology in a game frame. MUBIL is an interdisciplinary collaboration initiated by the NTNU University library of Trondheim and PERCRO at Scuola Santa Anna in Pisa. The books are enriched with 3D objects, additional explanatory content, in pictures, drawings, videos audios and texts in both Norwegian and English. This experimental setting is also supplemented by a game, the Alchemist's lab with content related directly to the book of medicine by Adam Lonicer written in 1590. The experiment to be carried out in the digital lab is a reconstruction of a distillation process described in this particular book that can be played as an interactive game using a stereo Powerwall and Nvidia 3D glasses in our MUBIL digital Laboratory in Trondheim. The applications are under development and we present here the system description and the workshop design adapted to visits of school children in our 3D lab. © IFIP International Federation for Information Processing 2013.
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CITATION STYLE
Angeletaki, A., Carrozzino, M., & Giannakos, M. N. (2013). Mubil: Creating an immersive experience of old books to support learning in a museum-archive environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8215 LNCS, pp. 180–184). Springer Verlag. https://doi.org/10.1007/978-3-642-41106-9_26
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