Validating the Creature Believability Scale for Videogames

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Abstract

We present the validation of a scale to assess creature believability in videogames. We define Creatures as all zoomorphic entities not qualifying as fundamentally human-like, whether possessing or not anthropomorphic features. The scale, derived from a previous research, contains 26 items in 4 dimensions – Biological/Social Plausability, Relationship with the Environment, Adaptation, and Expression. The results of a Confirmatory Factor Analysis, using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.

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Barreto, N., Craveirinha, R., & Roque, L. (2018). Validating the Creature Believability Scale for Videogames. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11112 LNCS, pp. 198–204). Springer Verlag. https://doi.org/10.1007/978-3-319-99426-0_17

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