Computer games and prosocial behaviour

11Citations
Citations of this article
88Readers
Mendeley users who have this article in their library.

Abstract

We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates. © 2014 Friederike Mengel.

Cite

CITATION STYLE

APA

Mengel, F. (2014). Computer games and prosocial behaviour. PLoS ONE, 9(4). https://doi.org/10.1371/journal.pone.0094099

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free