Abstract
Facial animation is an important aspect to make character more life in virtual world. Early stage to make facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a facial model and the animator's interface to those controls. Facial feature points which associated with facial skeleton makes process of rigging easy to do. Weighting feature points on the face makes facial skeleton used as the basis of the manufacture of facial control to manual or automatic animation with motion data.
Cite
CITATION STYLE
Nendya, M. B., Yuniarno, E. M., & Gunanto, S. G. (2014). Facial Rigging for 3D Character. International Journal of Computer Graphics & Animation, 4(3), 21–29. https://doi.org/10.5121/ijcga.2014.4302
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