Abstract
Through a detailed account of a recent practice-based research project - a short animation project called Jasper, this paper explores how a hybrid analogue/digital production approach can generate a unique and engaging visual style - one that sits between the tangible, handcrafted feel of miniatures and the cleanness, fluidity and flexibility of computer-generated animation. The author examines the new creative possibilities and challenges that a hybrid animation production approach presents and also outlines various technical platforms encountered during the production of Jasper, including motion-controlled camera systems, 3D printing, game engines, point cloud scans and augmented reality.
Cite
CITATION STYLE
Rippingale, S., Johnston, A., & Bluff, A. (2019). Hybrid animation production and the dream of flight. In SIGGRAPH ASIA Art Gallery/Art Papers, SA 2019. Association for Computing Machinery, Inc. https://doi.org/10.1145/3354918.3361906
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.