Abstract
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.
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CITATION STYLE
Carranza, D. B., Negrón, A. P. P., & Contreras, M. (2021). Videogame development training approach: A virtual reality and open-source perspective. Journal of Universal Computer Science, 27(2), 152–169. https://doi.org/10.3897/jucs.65164
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