Design of memory-efficient octree to query large 3D point cloud

8Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

The aim of the present study is to design a memory-efficient octree for querying large 3D point cloud. The aim has been fulfilled by omitting variables for minimum bounding hexahedral (MBH) of each octree node expressed in C++ language and by passing the re-estimated MBH from parent nodes to child nodes. More efficiency has been reported by two-fold processes of generating pseudo and regular trees to declare an array for all anticipated nodes, instead of using new operator to declare each child node. Experiments were conducted by constructing tree structures and querying neighbor points out of real point cloud composed of more than 18 million points. Compared with conventional methods using MBH information defined in each node, the suggested methods have proved themselves, in spite of existing trade-off between speed and memory efficiency, to be more memory-efficient than the comparative ones and to be practical alternatives applicable to large 3D point cloud.

Author supplied keywords

Cite

CITATION STYLE

APA

Han, S. (2013). Design of memory-efficient octree to query large 3D point cloud. Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography, 31(1), 41–48. https://doi.org/10.7848/ksgpc.2013.31.1.41

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free