The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study

  • Baccarini D
  • Xia J
  • Caulfield G
N/ACitations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land development project. The game was played by final year undergraduate construction management students who had to make decisions in identifying, assessing and managing project risks. A survey of their experience found: that most students had not experienced this form of online educational game previously in their studies despite the ubiquity of information technology for learning purposes in the university sector; there was no strong support for the idea that the acquisition of knowledge was better compared to conventional learning through lectures and books; the computer-based experience was enjoyable thus indicating it drew them into the learning environment; and student testing found they had gained understanding of the project risk management process.

Cite

CITATION STYLE

APA

Baccarini, D., Xia, J., & Caulfield, G. (2013). The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study. Australasian Journal of Construction Economics and Building - Conference Series, 1(1), 20. https://doi.org/10.5130/ajceb-cs.v1i1.3152

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free