Transect-based three-dimensional road modeling and visualization

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Abstract

On the basis of the study on road elements and the existing three-dimensional road data models, this paper puts forward the transect-based road modeling, resolves the modeling of the simplest road with two road transects, and fulfils the visualization of the road. OpenGL is applied as the tool of visualization. The map texture technology, LOD algorithm and dynamic multi-differentiating texture technology are of benefit to the construction of 3D road GIS, and improve the speed of roaming and effective visualization. This paper also disusses the combination of 2D digitall road map and 3D road scene, and the dynamic response between them. Finally, on the basis of the research on the transect-based road model, this paper develops the three-dimensional road geographic information system called virtual road (VRoad), which not only supplies road designers with a set of tool which can turn the designed 2D road data into 3D road and the high road assistant function area in computer, but also supplies the road management with a set of tool which can realize the road real time and interactive roaming, high-efficiency management. © 2004 Taylor & Francis Group, LLC.

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Qingquan, L., Luliang, T., Xiaoqing, Z., & Hanwu, L. (2004). Transect-based three-dimensional road modeling and visualization. Geo-Spatial Information Science, 7(1), 14–17. https://doi.org/10.1007/BF02826670

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