Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education

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Abstract

Higher education (HE) has become a common pathway into game development careers. Previous research with students and educators has shown how game development HE exemplifies a “creative industries” approach that seemingly marries technical and creative skills, professionalism and passion, and individualistic entrepreneurism and interdisciplinary collaboration. However, little research has considered the varied institutional contexts such students and educators find themselves entrenched in. In this article, we argue that game development HE does not simply marry the technical and creative but is instead torn between different disciplinary cultures, ideologies, and aims. Drawing from data on 119 game development HE programs in Australia, we show that while game development HE is consistently positioned as a pathway toward student employability, just what skills and identities are emphasized as crucial for such employability varies pending on the program's institutional context—ultimately showing that combining creativity and technology is neither a straightforward nor neutral process.

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APA

Keogh, B., & Hardwick, T. (2023). Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education. Games and Culture. https://doi.org/10.1177/15554120231176874

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