A wargame-augmented knowledge elicitation method for the agile development of novel systems

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Abstract

There are inherent difficulties in designing an effective Human–Machine Interface (HMI) for a first-of-its-kind system. Many leading cognitive research methods rely upon experts with prior experiences using the system and/or some type of existing mockups or working prototype of the HMI, and neither of these resources are available for such a new system. Further, these methods are time consuming and incompatible with more rapid and iterative systems development models (e.g., Agile/Scrum). To address these challenges, we developed a Wargame-Augmented Knowledge Elicitation (WAKE) method to identify information requirements and underlying assumptions in operator decision making concurrently with operational concepts. The developed WAKE method incorporates naturalistic observations of operator decision making in a wargaming scenario with freeze-probe queries and structured analytic techniques to identify and prioritize information requirements for a novel HMI. An overview of the method, required apparatus, and associated analytical techniques is provided. Outcomes, lessons learned, and topics for future research resulting from two different applications of the WAKE method are also discussed.

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Dorton, S. L., Maryeski, L. R., Ogren, L., Dykens, I. T., & Main, A. (2020). A wargame-augmented knowledge elicitation method for the agile development of novel systems. Systems, 8(3), 1–15. https://doi.org/10.3390/systems8030027

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