Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural

  • Webster C
  • Garnier F
  • Sedes A
N/ACitations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

Presentation of the Empty Room project, dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces developped on multiplayer or mono player technologies such as Second Life, Open Simulator and Unity 3D, using the latest video game and virtual reality technologies.

Cite

CITATION STYLE

APA

Webster, C., Garnier, F., & Sedes, A. (2017). Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural. International Journal of Virtual Reality, 17(2), 30–39. https://doi.org/10.20870/ijvr.2017.17.2.2889

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free