A practical evaluation of the influence of input devices on playability

0Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Innovations being achieved with interactive devices (screens, sensors etc.) allow the development of new forms of interaction for many applications. Videogames played with these devices are completely changing how we use them and taking advantage of intuitive interfaces. Based on that, we ask “What aspects of playability are affected using different input devices for a certain gaming task and how is gaming performance affected?”. Our contribution is to present a practical evaluation of four different input devices (Mouse, Gamepad, Kinect and Touchscreen) used to interact with the same game, Fruit Ninja, with our data analysis indicating that changing input device brings significant differences in certain aspects of player experience for this game, such as sensation, challenge and control, while for others there was very little difference since this particular game rarely provides intense experiences for those aspects.

Cite

CITATION STYLE

APA

Machado, L., & Bernardes, J. L. (2016). A practical evaluation of the influence of input devices on playability. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9733, pp. 385–395). Springer Verlag. https://doi.org/10.1007/978-3-319-39513-5_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free