Abstract
A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects. © 1981-2012 IEEE.
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Iizuka, S., Kanamori, Y., Mitani, J., & Fukui, Y. (2012). Efficiently modeling 3D scenes from a single image. IEEE Computer Graphics and Applications, 32(6), 18–25. https://doi.org/10.1109/MCG.2011.85
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