Abstract
Cloud gaming, sometimes referred to as gaming-as-a-service, is a form of online gaming that allows users to access video games without having to install them on their own computers. It leverages the power of cloud computing to enable users to access games from remote locations, either on dedicated cloud gaming servers or through peer-to-peer networks. This paper examines the advantages and disadvantages of cloud gaming, its current state of development, and the potential opportunities and challenges it presents. KEYWORDS Cloud Gaming, Gaming-as-a-Service, Cloud Computing, Stream Technology.
Cite
CITATION STYLE
P, P. (2023). CLOUD GAMING. International Scientific Journal of Engineering and Management, 02(04). https://doi.org/10.55041/isjem00305
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