Abstract
"A history of "homebrew" gaming, focusing explicitly on the Australian and New Zealand contexts"-- Provided by publisher. Introduction -- Discourses about micro-computers -- Micro users as makers -- The games -- Hardware hacking and electronics -- The legacy of 1980s homebrew -- New directions.
Cite
CITATION STYLE
APA
Swalwell, M. (2021). Homebrew Gaming and the Beginnings of Vernacular Digitality. Homebrew Gaming and the Beginnings of Vernacular Digitality. The MIT Press. https://doi.org/10.7551/mitpress/11036.001.0001
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