This research aims to develop supplementary listening materials using gamification in the Listening Class. There is one research problem asked, what does a set if supplementary listening materials using gamification for listening class in english education program look like? The purpose of this research is to produces a gamification listening comprehension based of technology E-module. The subject of this research were students of English language Programme in Universitas negeri Malang. The approach in this development adopts the ADDIE. With the idea put on this research subject can experience an increase in listening skills
CITATION STYLE
Hariadi, M. F., Kuswandi, D., & Wedi, A. (2023). Development of Gamification Based Supplementary Listening Materials to Improve Students’ High Order Thinking Skills. In Proceedings of the International Conference on Information Technology and Education (ICITE 2021) (Vol. 609). Atlantis Press. https://doi.org/10.2991/assehr.k.211210.021
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