Abstract
Developments in the IT field have led to the development and variety of e-learning objects so that video or gaming lessons are found in most online courses and are developed in order to maintain the student's interest. The current Learning Management Systems challenges refer to how to generate a dynamic content that automatically adapts to the a priori level of a student's knowledge and behavior during lessons. Starting from the model student, the component of adaptive learning, the aim of this paper is to keep student motivation by designing a course with content related to the level of knowledge of the students. At the same time, lessons combine elements of gamification with quizzes, textual contexts and infographics in order to make the content more varied, and in order for the student to be more engaged, to assimilate, to understand or to recall the concepts presented in the course.
Author supplied keywords
Cite
CITATION STYLE
Kifor, S. (2017). Content development approaches in e-learning lessons. In Balkan Region Conference on Engineering and Business Education (Vol. 3, pp. 342–348). Walter de Gruyter GmbH. https://doi.org/10.1515/cplbu-2017-0045
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.