Abstract
The aim of this project is to promote creative thinking through the learning activity of concept mapping. A specific design is required so that a learning environment can support this aim. Serendipity, modular development, and reflective activities are three key elements, in which our design is based. In this paper, we describe a framework for the development of such a learning environment, a use case scenario and the specific methods that were implemented. These methods exploit findings from the field of computational linguistics as well as algorithms from the area of network theory.
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CITATION STYLE
Giouvanakis, T., Kehris, E., Mpakavos, A., & Samaras, H. (2016). Creative Thinking through Concept Mapping. International Journal for Cross-Disciplinary Subjects in Education, 7(1), 2705–2711. https://doi.org/10.20533/ijcdse.2042.6364.2016.0368
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