Abstract
The article investigates the problem of interaction between a modern primary school-aged child and the field of virtual reality gaming and, in particular, the impact of virtual reality on the formation of self-image. our study enabled us to explore the differences in the self-image in active and non-active players of role-playing video games. the outcomes proved that there are certain changes in the self-image of active players related to their self-identification with characters of computer games according to their individual psychological features, whereas for children who engage in non-role-playing games such identification is not common. It was found that non-active children players generally have positive self-acceptance and do not suffer from feelings of anxiety and abandonment; active players, on the opposite, often demonstrate inadequate self-esteem, anxiety and a tendency to self-actualise in virtual reality gaming.
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CITATION STYLE
Pakhomova, V. G. (2017). Psychological impact of virtual reality gaming on the formation of self-image in early school-age children. Psychological Science and Education, 22(5), 48–56. https://doi.org/10.17759/pse.2017220506
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