Abstract
Information and Communication Technology is part of almost everyone’s everyday life in a variety of ways and in many fields. All people should have access to ICTs including those with various disabilities and those with health problems. The studies presented in this article represent a body of work outlining positive effects of playing games in the area of special education and health care in order to cultivate empathy.
Cite
CITATION STYLE
Drigas, A., & Papoutsi, C. (2016). Games for Empathy for Sensitive Social Groups. International Journal of Recent Contributions from Engineering, Science & IT (IJES), 4(3), 39. https://doi.org/10.3991/ijes.v4i3.5923
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