Simple models of the impact of overlap in bucket rendering

22Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Bucket rendering is a technique in which the framebuffer is subdivided into coherent regions that are rendered independently. The primary benefits of bucket rendering are the decrease in the size of the working set of framebuffer memory required during rendering and the possibility of processing multiple regions in parallel. The drawback are the cost of computing the regions overlapped by each triangle and the redundant work required in processing triangles multiple times when they overlap multiple regions. Mathematical models, instrumentation, and trace driven simulation were used to evaluate the impact of overlap.

Cite

CITATION STYLE

APA

Chen, M., Stoll, G., Igehy, H., Proudfoot, K., & Hanrahan, P. (1998). Simple models of the impact of overlap in bucket rendering. Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware, 105–112. https://doi.org/10.1145/285305.285318

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free