Abstract
Well known metaphors play an explanatory role in human-computer interaction (HCI) and support users in understanding an unfamiliar object with references to a familiar object, for example the desktop metaphor. Metaphors can also support designers in forming and exploring new concepts during the process of designing. We present metaphors that establish user expectations and provide guidance for new design concepts while integrating interactive technology in buildings to enable human-building interaction (HBI). HBI is a research area that studies how HCI research and practice provides opportunities for interactive buildings. Interactive experiences in architecture can be characterized by three metaphorical concepts: HBI as Device (user-centered view), HBI as Robot (building-centered view), and HBI as Friend (activity centered-view). These metaphors provide a tool for architects and HBI designers to explore designs that engage occupants' existing mental models from previous HCI experiences. We expand on each metaphor using analogical reasoning to define exploratory design spaces for HBI.
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CITATION STYLE
Kim, J., Maher, M. L., Gero, J., & Sauda, E. (2018). Metaphor A tool for designing the next generation of human-building interaction. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 2, pp. 149–158). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2018.2.149
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