Layer-abstraction for symbolically solving general two-player games

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Abstract

In this paper we propose a new algorithm for solving general two-player turn-taking games that performs symbolic search utilizing binary decision diagrams (BDDs). It consists of two stages: First, it determines all breadth-first search (BFS) layers using forward search and omitting duplicate detection, next, the solving process operates in backward direction only within these BFS layers thereby partitioning all BDDs according to the layers the states reside in. We provide experimental results for selected games and compare to a previous approach. This comparison shows that in most cases the new algorithm outperforms the existing one in terms of runtime and used memory so that it can solve games that could not be solved before with a general approach. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

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Kissmann, P., & Edelkamp, S. (2010). Layer-abstraction for symbolically solving general two-player games. In Proceedings of the 3rd Annual Symposium on Combinatorial Search, SoCS 2010 (pp. 63–70). https://doi.org/10.1609/socs.v1i1.18170

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