Abstract
Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay. However, testing multiple game engines is a time-consuming operation, which degrades development efficiency. To provide an asynchronous platform for game designers, this paper introduces Asyncflow, an open-source visual programming solution. It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture. Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers.
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CITATION STYLE
Hu, Z., Fan, C., Zheng, Q., Wu, W., & Liu, B. (2021). Asyncflow: A visual programming tool for game artificial intelligence. Visual Informatics, 5(4), 20–25. https://doi.org/10.1016/j.visinf.2021.11.001
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