Abstract
Along with the application of science and technology in the teaching and learning process, various game-based learning platform tools such as Nearpod, Kahoot are also becoming increasingly popular. The popularity of such platforms also places a more significant growth in the demand for practical teaching applications via those platforms. However, despite...
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CITATION STYLE
Yuan, Y., Zhang, Z., & Zhao, Y. (2022). Technology and Education: A Study of the Impact of Educational Video Games on Physics Teaching. In Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021) (Vol. 637). Atlantis Press. https://doi.org/10.2991/assehr.k.220131.070
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