Abstract
Holography plays a vital role in the advancement of virtual reality (VR) and augmented reality (AR) display technologies. Its ability to create realistic three-dimensional (3D) imagery is crucial for providing immersive experiences to users. However, existing computer-generated holography (CGH) algorithms used in these technologies are either slow or not 3D-compatible. This article explores four inverse neural network architectures to overcome these issues for real time and 3D applications.
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CITATION STYLE
Zhou, W., Meng, X., Qu, F., & Peng, Y. (2024). Towards Real-time 3D Computer-Generated Holography with Inverse Neural Network for Near-eye Displays. In Digest of Technical Papers - SID International Symposium (Vol. 55, pp. 817–820). John Wiley and Sons Inc. https://doi.org/10.1002/sdtp.17654
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