Abstract
Sports videogames need to model a complex reality to a gratifying game experience. This paper suggest a methodology and terminology to describe and explain deviations from pure simulation in sports videogames design. Using the terms of abstraction and transformation and by introducing a graphic representation for those qualities in respect to realism, selected games are qualitatively analysed regarding their respective implementations of reality.
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CITATION STYLE
Kayali, F., & Purgathofer, P. (2008). Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design. Eludamos: Journal for Computer Game Culture, 2(1), 105–127. https://doi.org/10.7557/23.5974
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