Abstract
This tutorial explore the basic characteristics for the game development plataform developed by Microsoft, called XNA (XNA´s Not Acronymed). XNA allows the creation of PC games, for Windows plataform and XBOX 360, for a console plataform. XNA aims to substitute the DirectX Manager, a version of DirectX for a .NET plataform. All the applications made in XNA are compiled in a managed code. This code is executed at the Common Language Runtime (CLR), which is the virtual machine of the .NET plataform.
Cite
CITATION STYLE
Rabello, B., Mattos, E., Evangelista, B., & Clua, E. (2008). Introdução ao XNA. Revista de Informática Teórica e Aplicada, 15(1), 39–82. https://doi.org/10.22456/2175-2745.6012
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