Abstract
We show that any randomized algorithm that runs in space S and time T and uses poly(S) random bits can be simulated using only O(S) random bits in space S and time T+poly(S). A deterministic simulation in space S follows. Of independent interest is our main technical tool: a procedure which extracts randomness from a defective random source using a small additional number of truly random bits. © 1996 Academic Press, Inc.
Cite
CITATION STYLE
APA
Nisan, N., & Zuckerman, D. (1996). Randomness is linear in space. Journal of Computer and System Sciences, 52(1), 43–52. https://doi.org/10.1006/jcss.1996.0004
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