Abstract
This paper presents a project to build a programming environment for educational games based on motion interface that was developed within a federal school of computer science. This paper emphasizes the development of the environment through motion capture equipment and programming platform for development of applications based on didactics principals. It also presents the development of prototypes to test this environment and prepare it for the development of more complex applications targeting the educational field.
Cite
CITATION STYLE
Quadros, J. R. D. T., Castaneda, R., Amorim, M., Herzog, G., Carneiro, L., Menezes, K., … Ogasawara, E. (2013). Construção de ambiente para desenvolvimento de jogos educacionais baseados em interface de gestos. Revista Brasileira de Computação Aplicada, 5(2). https://doi.org/10.5335/rbca.2013.3270
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