A biofeedback game with physical actions

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Abstract

We developed a biofeedback game in which players can take other physical actions besides simply "relaxing". We used the skin conductance response for sensing a player's surge of excitement and penalized players when they did not attack enemies in situations because they were not calm enough to meet the biofeedback threshold. We conducted a subjective experiment to to see whether people found the game enjoyable. Most participants felt the game was enjoyable. © 2010 Springer-Verlag.

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APA

Munekata, N., Nakamura, T., Tanaka, R., Domon, Y., Nakamura, F., & Matsubara, H. (2010). A biofeedback game with physical actions. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6243 LNCS, pp. 381–388). https://doi.org/10.1007/978-3-642-15399-0_41

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