Abstract
The popularity of eSports has skyrocketed recently, prompting increasing academic attention. However, reflecting the male-dominated reality of the eSports industry, most research is focused on men. Decades of research on gender in the context of technology and computer gaming present a valid cause for concern regarding how women and other minority individuals in these settings have been and remain oppressed. This article presents a traditional narrative review of how the theoretical concept of hegemonic masculinity is used to understand gendered power inequalities in eSports in the research literature. The review reveals that research that focuses on gender and eSports revolves around three main themes: (1) issues of the construction of masculinity, (2) online harassment, and (3) negotiations of gendered expectations. Based on a discussion of gendered power inequalities within these themes, the review concludes that although eSports and traditional sports are clearly different, they discursively link masculinity, athleticism, and competition very similarly. This has significant implications for women and minority players, which in turn calls for more research on how masculinity is regaining dominance despite the increasing participation of girls and women within eSports. Abbreviation list: ESA - Entertainment Software Association LAN - Local Area Network.
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Rogstad, E. T. (2022). Gender in eSports research: a literature review. European Journal for Sport and Society, 19(3), 195–213. https://doi.org/10.1080/16138171.2021.1930941
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