Abstract
Mediation is a plan-based interactive narrative generation algorithm that creates a cascading policy of plans. This policy represents a branching story and can be used by an execution manager in a game to control the series of events that unfold. With a few modifications we show that mediation's search space can embed all possible traversals through a game world. This shift allows gameplay to be modeled as an on-line mediation search where the game's interface is a representation of the underlying graph traversal. In this paper we outline these modifications and present a text-based implementation.
Cite
CITATION STYLE
Robertson, J., & Young, R. M. (2014). Gameplay as on-line mediation search. In AAAI Workshop - Technical Report (Vol. WS-14-16, pp. 42–48). AI Access Foundation. https://doi.org/10.1609/aiide.v10i3.12740
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