Abstract
This paper presents the logic and construction of a prototype virtual reality (VR) tool for public speech training. It reflects upon previous endeavours in this area, using them to make informed design decisions. A dictation recognizer is implemented to perform speech to text conversions. With this training simulator, users are be able to step into a virtual environment resembling a podium in an auditorium, with their speech appearing on a virtual cue card. Also, users are presented with a performance metric at the end of their speech to grade their overall performance. We suggest that the VR immersive prototype using speech-to-text recognition has a potential to be engaging and to serve as a tool for public speaking training.
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CITATION STYLE
Pellett, K., & Zaidi, S. F. M. (2019). A framework for virtual reality training to improve public speaking. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. Association for Computing Machinery. https://doi.org/10.1145/3359996.3364727
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